

To open the Sprite in the Sprite Editor window, in the Sprite’s Inspector A Unity window that displays information about the currently selected GameObject, asset or project settings, allowing you to inspect and edit the values. To open the Custom Physics Shape module, in the Project window A window that shows the contents of your Assets folder (Project tab) More info See in Glossary, select the Sprite you want to edit. More info See in Glossary’s component settings. A collider doesn’t need to be exactly the same shape as the object’s mesh - a rough approximation is often more efficient and indistinguishable in gameplay. You can further refine the Physics Shape through the Collider An invisible shape that is used to handle physical collisions for an object.


Nurbs, Nurms, Subdiv surfaces must be converted to polygons. Unity supports triangulated or Quadrangulated polygon meshes. Meshes make up a large part of your 3D worlds. More info See in Glossary’s Physics Shape, which defines the initial shape of the Sprite’s Collider 2D Mesh The main graphics primitive of Unity. If you are used to working in 3D, Sprites are essentially just standard textures but there are special techniques for combining and managing sprite textures for efficiency and convenience during development. Use the Sprite Editor’s Custom Physics Shape module to edit a Sprite A 2D graphic objects.
